

Texturing and Shading Integration Mastery Hub: The Industry
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In the context of PBR, what fundamental principle does the "physically-based" aspect of the workflow primarily address to ensure realistic material representation?
When integrating PBR workflows into a modern texturing pipeline, why is it crucial to maintain a consistent "metalness" value across different material types, even for non-metallic surfaces?
In the context of the "The Complete PBR Texturing & Shading Course 2026," what is the primary challenge when transitioning from a legacy specular-glossiness workflow to a metalness-roughness workflow for existing assets?
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