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Advanced Game Streaming Masterclass Practice Test 2026 | Exa

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Q1

In a multi-region game streaming architecture using a service mesh, what is the primary purpose of implementing client-side load balancing with locality-priority routing?

Q2

When implementing a state synchronization service for a shared viewing experience in a live game stream, which data replication strategy offers the best trade-off between consistency and low latency for real-time viewer interactions?

Q3

For a low-latency interactive stream where viewer input affects the game, what is the primary architectural benefit of using a WebRTC SFU (Selective Forwarding Unit) over a traditional RTMP server?

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